Unturned Hovel

Wechini (Classic Traveller Career)

Wechini

One of the original sorcerers exiled from Ancient Terra settled on Wippletree in an age forgotten. The ammonia seas proved a fertile ground for the studies of new, profound sorceries melding majick and science. The forefathers of th Wechini made them adapt to the planet, limbs lengthened, immune systems hardened, and taught to wield spears dipped in ichors that would rot even the most armored knight from the inside out. The forefathers left, in search of a missing piece of knowledge to finish seeding life on Wippletree. They never returned.

So the Wechini persisted, picked off century after century until they became the "haunts" that sailors in Wippletree's wet port pass stories of.

Notes

Wechini are not compromised by illness, any throws related to illness are passed by the Wechini.

Spell

Wechini may muster out with the knowledge of a spell. THe most common spell taught to the Wechini is Shadow Walk

Shadow Walk

Cost: 2 Speed: 1 minute/Channeled Range: Close

Slip into the shade of any shadow and walk a smooth line to an exit so long as you never leave the shade. Light cast onto the shadow will break the spell.

Prior Service Table

Wechini
Enlistment
DM of +1 if
DM of +2 if
9+
Dext 9+
Intel 8+
Draft 7
Survival
DM of +2 if
9+
Intel 8+
Commission
DM of +1 if
-
Promotion
DM of +1 if
-
Reenlist 6+

Table of Ranks

Rank 1 -
Rank 2 -
Rank 3 -
Rank 4 -
Rank 5 -
Rank 6 -

Personal Development Table

1 +1 Endur
2 +1 Intel
3 +1 Spear
4 +1 Brawling
5 +2 Endur
6 +1 Dext

Service Skill Table

1 Navigation
2 Jack o-T
3 Bribery
4 Gambling
5 Blade Cbt
6 Medical

Advanced Education Table

1 Medical
2 Jack o-T
3 Bow
4 Tactics
5 Blade Cbt
6 Streetwise

Advanced Education Table (Edu 8+ only)

1 Leader
2 Tactics
3 Medical
4 Mechanical
5 Engineering
6 Gun Cbt

Muster Benefits

1 +1 Intel
2 Bow
3 Low Psg
4 +2 Endur
5 Blade
6 Spell
7 -

Cash Allowances

1 100
2 500
3 1000
4 2000
5 4000
6 8000
7 10000