Accord
Referee - Franc
Smoke - me
Clam/Gonch - Aggie
Chaos Apocalypse - Chaoclypse
- Kraznathrom, the old firm, is only opened once every 500 years. It's a wild fucking time! This sport is FUCKED and TIMELESS
- Smoke Lowsetter the Uncurable is a wizard who didn't know how to pay rent and his child companion Clam the Gremlin Catcher has figured out they're months behind!!!
- Blood Banners, one of the teams, love to get drunk and fight. Drink a bloody ale called Glu'd
- Lumies, the other team, debauched nobles who in order to climb the social order of their club throw away their wealth.
- Clam immediately gets branded by the Blood Banners in exchange for cash.
- Smoke buys an anti-Lumie Axe.
- Smoke bets 7 Wizard biscuits that 50 players will die and gets hosed.
- Clam bets that the game will be tied and bets 10sp.
- The game is a perfect tie and the ancient, ancestral ball lands in Clam's hands. Clam's ticket is worth 1,100sp!
- After the game Mr. Star is out and about with his enforcers collecting bets. Smoke approaches and fails to cast Amity. Mr. Star explains to Smoke how painful his life is going to be for his wizard biscuit debt rated at 2,000sp!!
- Smoke conjures up his remaining magics and casts Amity again. This time Star realizes he shouldn't take advantage of a kindly old man and strikes out the debt.
- Clam and Smoke go through a metal door looking for a golden barge.
- Thousands of ball bearings slam down where Clam would have stepped.
- A massive hall looms and Clam scouts ahead.
- The party tries ahead and opens one of the doors in the hall, a crossbow bolt hits Clam!
- After a quick snack, the party pushes ahead and finds a library with a large lead safe...
- Clam sets a gremlin trap on door leading out of the library.
- Smoke tries to undo the lock from the inside of safe by turning his hands into ghastly appendages.
- It does not work! Smoke's hands are stuck in the safe, with little people inside of it touching his fingers.
- A milipede beast snakes through the door towards Clam!
- It disarms the trap with ease. Bowlcut Hench runs up with his club to strike but alas the monster ravages him. Bowlcut is beaten to death, brains everywhere.
- Melroy says he will chop Smoke's hands off to help him get out of the safe. Clam tries to convince Melroy to let Smoke try to get his hands out.
- Smoke tries to cast Amity on Melroy but fails, incensing the beast.
- Melroy's lackey tries to cut off Smoke's hands but Smoke wallops him with the safe.
- Clam goes to smash the jar in the tentacle and frees his gremlin!
- Smoke casts the scroll passed to him by Spell Humonculus in the safe, firing off the spell blindly.
- The scroll misfires and turns to dust...
- Melroy throws Smoke to the ground.
- Clam's Gremlin unlocks the safe and eats one of the Spell Humonculuses....
- Melroy lunges for Clam and deals a meaty bonk to Clam's head.
- Chaos Apocalypse shows up!
- Smoke tries to cast Jolt and fails...
- Melroy bashes Clam's brains open in one crack of the staff.
- Clam hands Chaos Apocalypse the betting ticket and the Orb and says "Cash them in..."
- Melroy tells us to flee!
- Smoke shamefully eats a provision.
- Chaos plays the toy pistols and using Bolt blasts a man's head off but the Lumies listen to Chaos's silver tongue and defend him.
- Gonch Shelry, a homeless vagabond searches for the Man who Smells of Birchwood to enact revenge! We take him on as part of our wicked gang.
- We push towards the white hot nexus of violence between the Lumies and Blood Banners, Mincer Lane.
- The crowd crushes us. An Orc in a punt boat is crowd surfing, his punt pole is sharpened to stab the sea of frothing hooligans.
- The Orc boatman tries to extort us for a large percentage of the ticket profits.
- Chaos casts an explosion on the Orc but tries to bend it at the last moment to the fracas.
- Chaos fails to bend the spell, exploding the Orc.
- Smoke, Chaos, and Gonch are blown to smithereens in the explosion