Class: The Rake
For the charmers, liars, deal makers out there!
The Rake
Attribute Requirements:
Strength and Dexterity must be 5 or lower.
Hit Dice:
1d4 -1
To Hit:
As Thief
Saving Throws:
As Dwarf.
Weapon and Armors:
Any. All weapons receive a minus -1 to damage and armor is treated as 2 AC classes worse. (Descending 2 becomes 4, Ascending 14 becomes 12.)
Special Abilities
Can cast Charm on any creature or man with no hit dice restrictions. All casts must be phrased as some sort of promise the Rake is expected to deliver on quickly. If the cast is successful the monster/creature patiently waits for the Rake to deliver, if the cast fails then the targeted creature becomes irate at the Rake's quicksilver tongue.
The Rake can cast Charm at a rate of HDx2 per day.
Advancement:
As Thief, and the Rake receives twice the amount of XP.