Unturned Hovel

In the Lands of Kings and Robber Barons

I've run two sessions of Classic Traveller in the past week, one in the gay beholder server and another at my home table. Instead of doing a big AAR for both I have the time to give the rough strokes of each session and some further takeaways from running CT.

The Party Who Would Be King

Breaking Rocks and the Bank

Takeaways

Trust the game, trust its structure, trust yourself. Traveller isn't hard sci-fi, unless you want it to be. It isn't a combat sim, unless you want it to be. It isn't anything other than what you want to make of it! I haven't had a system that appealed to my needs as a referee as perfectly as Traveller does.

As an exercise in how true this is:

  1. Download this free edition of the 1981 Rules.
  2. Roll up a planet, write a few paragraphs about it.
  3. Roll up a character until you get one you like.
  4. Play the game by yourself!
  5. Spend each week living your life until you get a Patron encounter that appeals to you. Use your own instinct and the bit of prep you did to guide that solo game.
  6. Write down the places you go, the people you meet.
  7. Use that solo play as prep for a session on the same planet for your friends. You will feel how electric it can be. Don't get caught up in rules you don't understand/like, don't feel like you have to use everything; focus on what would make that place exciting to you.