Unturned Hovel

Human Spirit Sung in Muscle and Guile (OD&D Martial Art)

Since the classical times man and beast have engaged in bouts of friendly strife. It is a great honor to enter the circle and try to throw another. This great pastime can be used to great effect in combat. A wrestler should keep their hands free of any weapons when attempting these moves and armor bulkier than leather would surely hinder these explosive movements.

Level I - Sprawl
Whenever an enemy moves and attacks you you are able to user their momentum to throw them to the ground. On a missed attack the foe falls to their knees, granting the subsequent bonus to hit. Attacks made against a wrestler that did not coincide with movement can not be sprawled unless there is a 3HD difference between the attacker and wrestler.

Level II - Arm Throw
On a successful attack the wrestler may throw a foe 10' in any direction. The foe will land on their back and on any roll greater than 20 the foe will drop whatever is in their hands.

Level III - Over the Top
A move that only the strongest, surest wrestlers go for. Lock the hands around the belly, step around their back, then belly to back suplex them over the top for a great slam! Deal damage as falling (Wrestler's HD/2 rounded up for each floor) and if the hold is held the foe and wrestler are reduced to AC9. and neither may make any further actions. The foe can Save vs. Hold to break the grab.

eg. John Boy, 6HD wrestler, suplexes a goblin. John's 6HD are divided by 2 resulting in 3, so the damage from the slam is dealt as 30' feet of falling meaning the goblin takes 3d6 damage (1d6 damage per 10'.)