Unturned Hovel

Grenades and Kill Shots

Kill Shots

A shooter can choose to give up movement and evasion to get a +1d damage bonus for their successful hits. Attacks against shooters going for a "kill shot" are at +2 that round.

Grenades

Grenades can be used safely at a distance of Medium. At Short, the thrower must pass a throw of 8+ or take half of the explosion's damage. Grenades hit on a throw of 8+ and land at a foe's feet on a throw of 10+ robbing the victim a chance to evade.
Grenades can be avoided on a throw 10+ modified by the availability of cover.
They can be kicked away with a successful brawling attack.
A throw of 2 has the grenade drop at the thrower's feet.