Unturned Hovel

Mythras Combat Styles in Classic Traveller

Alongside my Classic Traveller Brainworms I have a healthy dose of Mythras Brainworms. One of the most compelling parts of Mythras to me are the varied Combat Styles that add a little texture and differentiation to characters. Classic Traveller's lifepath seems a good fit for this kind of system. So here is a combat style for each of the core six careers.

Combat Styles

All hand to hand skills are assumed to be cascade skills from Brawling. Shooting skills would cascade off of their relevant gun combat skill.

Inner Band Marine Combatives

All Inner Band Marines are skilled at handling auto rifles and get Auto Rifle 1 upon entry. They also receive Brawling 1, Combat Throw 1, and Joint Lock 1.

Grunt Pugilism

While the Marines have throws and locks the grunts opt for slugfests. Each army soldier gets Blade 1, Brawling 1, Solar Plexus Crush 1.

Navy Officer Swordsmanship

All Naval officers take pride in their knowledge of the cutlass, the last true naval only weapon. Officers get Cutlass 2 and First Blood 2.

Sailor Starport Striking

While the officers get training in the Cutlass and a better check, the sailors make do with the scraps they get into on shore leave. Receive Brawling 2, Autopistol 1, and Full Nelson 2.

Merchant Officer Survival Class

Pirates are a common threat and so the merchants train every officer in shotguns and halberds to keep their brutal reputation intact. Shotgun 1, Halberd 1, and Haft Strike 1.

Scout Dirty Fighting

Only those who leverage everything they can survive the scouts. Get SMG 1, Dagger 1, and Double Attack.

Other

A life wandering makes it hard to drill technique and everything else one needs to hone martial arts. Instead of a trait pick one melee skill and one gun skill to receive 1 level in.|